Hudl Fan Mobile & TV Application

2023-2024
Livestream Highschool Sports
I had the opportunity to lead the mobile and TV design effort in a brand-new market product for Hudl: Creating a fan engagement platform to reach 70 million users. We built our new product with coherence to other Hudl products, while evolving new design language to create and tailor new livestreaming experiences for fans across the country.
My Contributions
  • Product & UX/UI Design
  • iOS/Android & TV Application
  • Design Systems
  • Product Strategy
Hudl Fan. An all-new way to livestream high school sports
Final Outcomes of the Hudl Fan app on mobile and TV
Research & Strategy
Over the course of two years, I lead research campaigns to unlock new potential in our product. I lead several surveys to find answers to major design problems such as placing navigational items in our information architecture(IA) and naming core features to promote user stickiness among daily active users(DAUs) and monthly active users(MAUs).
Information Architecture for mobile and TV
Marquee Component

To address the diverse needs of schools, clubs, teams, and individual athletes, we developed a versatile design component that overcame complex naming convention challenges and a multitude of dynamic content and school branding.

Static examples of web and mobile marquees for various organization and athlete use cases.

A Figma file showing marquee components in the Hudl Fan design systemA Figma file showing marquee components in the Hudl Fan design system
Hudl-wide Search
We needed to increase the accuracy of search results and speed in which a user could find the correct entity.

We utilized several helper technologies such as voice search and  type-to-search on web, mobile, and OTT in order to reduce the need to sift through long and often duplicate school & athlete names.

While the UI was designed for the Fan platform, our product team rebuilt search for Hudl so all of the tools could share the same efficiency.

Mapping keyboard interactions for various layouts.

Sketches of keyboard interactions with annotationsA tv search UI concept for Hudl Fan
Favorites
We leveraged research and traditional sports tropes to create a favoriting feature that fits our brand-new market. Other sport markets only focus on a single sport league or team while Hudl acts as an umbrella for the entire high school sports ecosystem.

I designed a favoriting UI that reduces the need for searching organizations, decreases our time-to-first-video, and includes all entities such as leagues, schools, clubs, and athletes.

Iconography exploration with shape and naming conventions

Iconography of buttons and favorites that include shape concepts and naming conventionsModal concepts for managing favorites in various use cases

Sketches for new user favorite onboarding

User onboarding flow
Outcomes
The business goal for Hudl is for the livestreaming Fan platform help offset the cost  of Hudl's other tools by providing ad revenue and PPV ticketing. For our team, that means building a Fan community for every high school across the country. In the timeframe of a year (and inception to roll-out of the mobile app), we managed to create outcomes that impacted coach's and athletic director's bottom lines.
10-20 schools reached
10k views
averaged 100k viewers monthly
100k+ downloads from iOS and Play stores